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Kavach : Epilepsy Episode

Epilepsy, often unrecognized as a medical emergency, faces a lack of widespread awareness in the world, hindering timely interventions and support for affected individuals.

This Research project is about understanding the medical condition of Epilepsy/Seizure, where we conducted a detailed research study by interacting with doctors and patients who recovered/suffering from epilepsy and provide a smart technological design solution to predict/detect and protect the patients from the Epilepsy episode.

I was the UX Researcher and Product designer in the team who developed the final medical gear " Kavach- Smart nechband". In this project we conducted User Interviews, Field Research, Market study, ideation and product design. 

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Smart Techonolody Module

Stakeholders:

  • National Institute of Design

  • Government Hospital, Nashik

Duration :
08 Weeks

Introduction

Our team focused on the smart technology module, aiming to provide a design intervention for the patient with Epilepsy. Through user research, visits, and interviews, we identified the recurring pattern, monitored the user behavior and developed smart Neckband - " Kavach". Kavach is a smart IoT neck-band that predicts,  detects and protect the users during epilepsy falls.

Teams

Faculty : Balaji Ranjan (HOD), Nijoo Dubey

Product Designer : Lalitya Krishnan 

User Researcher : Manish Jadhav

Design Process

We tried to follow definite process, however, we iterated the process to fit the Research process in order to understand the topic in-depth and clearly. 

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Introduction

What is Epilepsy ?

Epilepsy is a condition where a person has repeated seizures, which are sudden bursts of electrical activity in the brain that can cause changes in behavior, movements, or consciousness; it can affect anyone regardless of age or background and is diagnosed through medical history, exams, and tests like EEG to help doctors find the right treatment to manage seizures and improve daily life.

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Secondary Research

Affinity Mapping - Mind Mapping - Causal Loop diagram

Secondary research and statistics provide valuable insights and quantitative data, enriching our understanding and supporting evidence-based decision-making.

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Stakeholder Mapping

Understanding Stakeholders and painpoint mapping

Stakeholder mapping involves identifying and categorizing stakeholders based on their level of interest and influence in a project or organization, which then allows for prioritization of engagement efforts and resource allocation to ensure successful project outcomes aligned with stakeholder expectations.

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Analysis and Opportunity Mapping

The analysis of primary research involves gathering firsthand data directly from sources such as surveys, interviews, and observations, providing detailed and specific insights into consumer behavior, preferences, and needs. On the other hand, secondary research involves examining existing data, market reports, and studies conducted by others, offering broader industry trends and context. Combining both types of research allows businesses to generate comprehensive insights, identify gaps or emerging patterns, and convert these insights into opportunities for product innovation, market positioning, and strategic decision-making.

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Defining Painpoint

Understanding user pain points involves empathizing to identify challenges, frustrations, and unmet needs, leading to a concise design brief outlining the problem, objectives, audience, constraints, and desired outcomes for effective design solutions.

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Persona Making

Building personas in design research involves gathering and analyzing data to create fictional but representative profiles of target users, considering their demographics, behaviors, needs, and motivations. This process helps designers develop empathy, make informed design decisions, and create solutions tailored to user preferences and goals.

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Journey Mapping and How Might We

Utilize the user journey mapping process to identify pain points and moments of frustration throughout the user experience, then convert these insights into "How might we" (HMW) questions to spur creative problem-solving and innovation in design solutions.

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Design Brief 

​Design an activity driven product for potential parents to spread awareness about the adoption process followed by CARA in INDIA.  

Introducing Savali. . .

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User Testing

Conduct user testing to evaluate the usability and effectiveness of the product interface and functionalities, incorporating feedback for iterative improvements.

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Feedback

Gather feedback from users to understand their perspectives, identify pain points, and inform iterative design improvements for an enhanced user experience.

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Thankyou

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